Says it greatly improves rtx performance in battlefield v
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When Battlefield V first got DirectX Raytracing support, some PC gamers were very blunt stating that RTX is n't worth the big performance cost, even with the powerful RTX 2080 Ti dropping below 1080p 60FPS.
Battlefield V is already playable at 60 FPS with RTX in ultra in 1440p
DICE advertises its Raytracing features as a work in progress, as they knew that DirectX Raytracing performance could be significantly improved, by using advanced lightning removal techniques or other changes on the software side. With the release of the Battlefield V Chapter 1: Overture patch, DICE promised to offer performance increases of up to 50%, making the game much more playable when RTX is enabled.
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Battlefield V can now be played at over 60FPS using an RTX 2080 Ti on 1440p Ultra, something that was impossible to achieve before the patch without setting RTX to Bass or turning off the effect entirely. This change is facilitated by tweaks in Battlefield V and Nvidia's Geforce controllers, which show Raytracing's childhood in the PC gaming market. Further improvements are expected in future updates, and could also be further improved if support for DLSS technology is added.
GeForce RTX 2080 Ti 1440p, Ultra | ||||
RTX Low | RTX Medium | RTX High | RTX Ultra | |
Before | 73.2 FPS | 49.1 FPS | 52.6 FPS | 49.6 FPS |
Now | 79.8 FPS | 77.3 FPS | 73.4 FPS | 73.7 FPS |
For a complete look at the performance improvements of the Battlefield V DXR, we recommend taking a look at Techpowerup's review, which looks at 1080p, 1440p, and 4K resolutions, as well as the performance of RTX 2070, RTX 2080 graphics cards. and Nvidia's RTX 2080.
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