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Unreal graphics engine adds support for ray tracing

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Currently there are few games compatible with DirectX Raytracing, but more will come gradually in the future, especially now that the popular graphics engine Unreal Engine has added official support for DirectX Raytracing (DXR).

Unreal Engine adds support for Ray Tracing effects

Unreal Engine is a popular video game development kit created by EPIC (Fortnite, Gears of War) and version 4.2.2 allows developers to incorporate Ray Tracing into their games without too much headache.

Specifically, it refers to Ray Tracing effects for reflections, shadows, highlights, ambient occlusion, and more. When it comes to current Ray Tracing supported games, everything is pretty limited. At the moment, only Battlefield V and the recent Metro: Exodus have support for this technology. With a new version of Unreal Engine 4 it should be easier for these developers to add the 'ray tracing' technique in games. However, the announcement is not a surprise: EPIC announced the feature for Unreal Engine in November of last year and was already showing some images and concepts at the time.

Features added to UE

In the notes of the new update for Unreal Engine, it is detailed exactly what are the features that are added for Ray Tracing

  • Straight Area Lights'Soft shadows' Reflections Reflected Shadows' Ambient occlusion 'RTGI (Global Real-time Illumination) Translucency Transparency IBC Sky (Sky) Geometry Types: Triangular Mesh Static (morphology targets and skin cache) Niagara Support' LOD Texture 'Denoiser 'Shadows, Reflections, AO'Path Tracert'

This should speed up the development of games with Ray Tracing, which justify the outlay for a GeForce RTX graphics card. We will see it in the future.

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