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Nvidia rtx: new ray tracing demo under unreal engine 4

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Nvidia and Epic join forces for yet another demonstration of what Ray Tracing can do. A new movie demo has been created with Unreal Engine 4 using Ray Tracing technology. Below, we show you the impressive images, as well as all the details about the hardware and software of the NVIDIA RTX development platform.

Project Sol, new demonstration of Ray Tracing with Unreal Engine 4

So far, the only game confirmed with Ray Tracing in real time is Metro Exodus, due out on February 22, 2019. We expect more video game developers to announce their support for the technology during Gamescom 2018 next week.

Ray Tracing applied to video games promises to be a revolution and the first graphics cards capable of executing it will be the recently announced RTX Quadro, but it is also expected that the GeForce RTX models can also do so.

Ray Tracing offers totally realistic light and shadow calculations based on physics calculations. Doing these calculations in real time requires a lot of power, and a few years ago it was totally impossible to imagine that this could be applied to video games. Technology has advanced in recent times and it seems that Nvidia's upcoming RTX graphics cards will be the first to achieve this milestone.

The Turing architecture present in RTX Quadro graphics cards have new cores called RT (RT Cores) that accelerate the calculation of how light and sound travel in 3D environments by up to 10 GigaRays per second. This is a totally new technology that is not present in current graphics cards on the market.

Thanks to RT Cores, we can see images like in the video, with hyper-realistic lighting, which will make new-generation video games come much closer to reality.

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