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Unreal engine will receive support to integrate ray tracing in real time

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During the presentation held at the GDC, Epic announced that Unreal Engine 4.22 will receive support to integrate ray tracing in real time. So it becomes officially compatible on March 26. It is the engine of choice for more than 6 million developers worldwide. From now on, the possibility of implementing ray tracing in your creations will be given. Thanks to this addition, ray tracing is made more accessible and easier to implement.

Unreal Engine 4.22 will receive support to integrate ray tracing in real time

It was earlier in the week when Unity announced the integration of ray tracing in its high-resolution rendering pipeline.

New in Unreal Engine

It is said that this integration of ray tracing in real time shows the confidence that the video game industry has placed in this technology. In addition to the many possibilities it presents for the future. So it will be necessary to be attentive to these months. Although these changes in Unreal Engine are not the only thing that have left us since Epic. Since they have also presented a new demo with the name Troll, which you can see in the video above. It seeks to show what can be achieved with the implementation of ray tracing.

Also, by way of celebration, by the inclusion of ray tracing in Unreal Engine 4.22, there are more surprises. Because Epic, Microsoft and NVIDIA will organize a contest. In it the creators have to show the best possible implementation for ray tracing DXR in games. You can take part in it at this link, in addition to knowing more about how the contest works.

Many news from Epic these days as you can see. Although surely soon they will leave us with more news.

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