Futuremark shows the capabilities of directx raytracing technology
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DirectX Raytracing (DXR) is a new feature in DirectX 12, which promises to revolutionize the look of video games to come in the years to come. This technology opens the doors to the use of the most advanced lighting techniques in video games. Futuremark has given a taste of the capabilities of this impressive new technology.
Futuremark gives a taste of what DirectX Raytracing is capable of
Offering accurate reflections in real time is difficult as there are many challenges and limitations in using traditional methods. Combining the DirectX Raytracing feature with current methods can solve some of these challenges. With DirectX Raytracing it is possible to produce reflections of objects that exist outside the main view of the camera, allowing to offer accurate and correct reflections in perspective on all surfaces in real time.
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Raytracing is not something new, since this technology has existed for decades. The difference is that now it will be possible to apply it in real time, thanks to the great capabilities of the most modern GPUs. The new graphics cards will make it possible to use rasterization for most renderings, and a lesser amount of raytracing to improve shadows, reflections, and other effects.
At Futuremark they are proud to be one of the first developers chosen to work with DirectX Raytracing, this new feature will be included in a new version of 3DMark, which they hope to launch towards the end of the year.
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