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Gigabyte gtx 1650 super oc review in Spanish (full analysis)

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Anonim

All manufacturers have already updated their motherboard arsenal with the new Nvidia Super, and today we are going to review the Gigabyte GTX 1650 Super OC 4G. A graphics card that, like its sisters, is at the entry level of the gaming world, with a TU116 chip expanded to 1280 CUDA. And its 4GB memory now of the GDDR6 type to boost performance to get a little closer to the GTX 1660.

Let's see what this variant with 1755 MHz overclocking and a very small and compact WINDFORCE 2X heatsink can offer us.

Before continuing, we thank as always the trust that Gigabyte places in us to transfer this product to us and be able to do the review.

Gigabyte GTX 1650 Super OC technical features

Unboxing

We start as usual by the Unboxing of this Gigabyte GTX 1650 Super OC, a card that has come to us with the usual provision of the manufacturer. For this, it has used a small box with a box-type opening and made of thick cardboard. On the main face you can not miss the eye of the transformer, along with the main characteristics of the card on its back side.

We open it, and what we have is the main product in an antistatic bag and in turn put in a mold of high-density polyethylene foam so that it is perfectly protected. In addition to the card, we only found an instruction booklet. All ports and connectors on the card have been protected by plastic caps so that nothing enters them or breaks.

Exterior design

The WINDOFRCE 2X heatsink could not be missing in this Gigabyte GTX 1650 Super OC card, a fundamental element of the manufacturer with which it takes full advantage of the TU116 chip thanks to its cooling capacity. However, this card is one of the smallest that we find with this double fan configuration, with only 225 mm long, 119 mm wide and 40 mm thick, occupying just over 2 expansion slots. This makes it a very good option for ITX chassis that allow you to fit dedicated cards in a small space.

The finishes of the hard plastic casing are as good as its older sisters, being of a good thickness and with the same aesthetics. It is based on an integral casing in a matt dark gray finish with elements in white to give it that elegant gaming touch that characterizes Gigabyte creations.

This time we did lack some lighting, although this we assume is a maneuver to minimize expenses and lower the price of this card. In fact we find it much cheaper than for example the Nvidia version. We will see later how is its performance.

Inside as we say, we have the WINDFORCE X2 air dissipation block, built in aluminum and with a visible face formed by two 90 mm diameter fans. The enclosure space is practically completely occupied by them, something necessary to compensate for a smaller thickness of the heatsink with a greater air flow when necessary. These fans have a total of 11 blades in a helical design to provide good performance in both flow and air pressure.

0 dB technology has also been implemented to automatically turn off the fans if the card is not under load and with low power consumption. At maximum speed, these two fans can reach approximately 2800 RPM. It is not possible to manage them separately, since they implement an alternate movement system to improve air flow in the central area. We appreciate this great detail that is no longer exclusive only to the mid / high range, but also to the more discreet cards.

This time the sides of the Gigabyte GTX 1650 Super OC cover what has been the upper half of the heatsink, that is, the gap that the fans occupy. The rest of the metal block is completely free so that the hot air can be expelled in the best possible way. In this area we only find the Gigabyte logo without any lighting and the GeForce GTX logo next to it. The front in this case itself is covered to improve aesthetics.

And we finish that revision to the exterior design with the upper area of ​​the card if we place it on our PC in the traditional way. In it we see a large backplate that completely covers the area and made of hard plastic about 2 mm thick. Only the 6 screws that keep the block attached to the chipset are free. In this plate we see silver details for the logo and some lines, but in no case are they aluminum as it may appear in the images.

Ports and connections

We continue with the port area of ​​the Gigabyte GTX 1650 Super OC to focus now on the video stations that are included and the rest of the important connections of the graphics card. Back we have:

  • 1x HDMI 2.0b1x DisplayPort 1.41x DVI-DL

A varied connectivity certainly, but we must be realistic and think that few monitors already exist with this type of DVI connection. The manufacturer has thought that it can see users on a low budget who want to update their video card and keep their old monitor, and we see it more or less logical in this price range. Likewise, it is not a card with great rendering capacity, so the absence of more HDMI or DisplayPort outputs is not as serious as on other cards.

Recall that the DisplayPort port will give us a maximum resolution of 8K at 60 FPS, while in 4K we will reach 165 Hz or 4K @ 60 FPS at 30 bits, and in 5K we will be able to reach up to 120 Hz. HDMI supports 4K @ 60 Hz resolution, so the best option will be the long DisplayPort for high-performance monitors. The positive aspect at least is that we have ports with the latest standard implemented in them.

Regarding the other connections, we have a PCIe 3.0 x16 slot as the main interface to connect directly to the CPU rails. As far as power is concerned, we keep the same configuration as other 1650 GPUs, with a 6-pin input to power a GPU that has a TDP of 100W and an approximate consumption of 100W without overclocking. Likewise, inside the board, and this time without being visible from the outside, we have a 4-pin connector to supply power to the fans.

Gigabyte GTX 1650 Super OC: PCB and internal hardware

Next, we are going to open this Gigabyte GTX 1650 Super OC graphics card. This is the best way to see in more detail the construction of the PCB and electronics, and the design of the cooling block. For this, we only have to remove the 4 main screws that hold the block to the socket and two other smaller screws that secure it. Remember that if you do this on your own, you will lose the product warranty by breaking the screw seal.

WINDFORCE X2 heatsink

We start with the heatsink, which is made up of a single full-size block that occupies practically the entire card casing. It is built in aluminum, and in this case we see a significantly lower density of fins than the higher models for the simple fact of being a GPU with a lower TDP.

It highlights the large aluminum block located in the central area through which passes a single bare copper heatpipe that makes direct contact with the main chip. This heatpipe consists of two copper layers and between them some microchannels with liquid to improve heat transfer. But what strikes us is that the GPU is placed transversely to this copper tube, so the use surface is low. In this case we do not give it much importance, but in GPU of higher TDP it would be more critical in the face of heat transfer.

In turn, the heatpipe extends to the right and left to distribute the heat to the other areas of the heatsink and thus extend its effectiveness. The design has the advantage of being able to simultaneously remove heat from the memory chips thanks to its extension and incorporating silicone thermal pads. Similarly, part of the heatsink makes direct contact with the VRM consisting of 3 power phases.

Gigabyte GTX 1650 Super OC architecture

Now we go to the PCB, which, as in other models, has unused sockets, such as those of memory chips, as it is a generic board capable of being used by other GPUs of different configurations. We see that it is a fairly compact board and much shorter than the heatsink and housing.

In any case we have a VRM consisting of 3 power phases with Gigabyte Ultra Durable series MOSFETS that will power the chipset to withstand overclocking processes as we will see later on.

Let's take a more in-depth look at the specifications of the Gigabyte GTX 1650 Super OC to see what has changed compared to the normal 1650. This new refresh from Nvidia maintains the TU116 chipset with a 12nm FinFET manufacturing process and Turing architecture. But now inside we have 20 flow multiprocessors (SM Count) and 1280 CUDA Cores, once again dispensing with RT and Tensor cores. We appreciate a significant increase in CUDA, since the previous version had 896, staying now closer to the 1660 Super as will be seen in the results.

The base frequency is 1530 MHz, while the maximum boost frequency in this OC model is 1755 MHz, a lower figure than other models such as the Asus, and which will be reflected in the FPS. L1 cache settings remain the same, with 64 KB per SM, and L2 cache with 1024 KB. In this way, 80 TMUs (texture units) and 32 ROPs (raster units) are obtained.

Another novelty that will increase the performance of this card lies in its memory configuration. The 4 GB are maintained, but now they are of the GDDR6 type working at 6000 MHz, which generates an effective frequency of 12 Gbps, being still less than the 14 Gbps that other models can reach. The performance increase will be approximately 50% compared to the normal 1650 model, and twice as powerful as a GTX 1050. The bus width remains at 128 bit (4 modules x 32 bits) generating a bandwidth of 192 GB / s.

The truth is that in this refreshment there have been quite a few changes and not just a memory change like in the 1650 Super. However, we continue to think that this could have been done since the beginning of the architecture, but we all know that this decision by Nvidia is due to the fact that the Radeon RX Navi have been stomping.

Test bench and performance test

Now we are going to carry out the corresponding performance tests, both benchmarks and tests in games, on this Gigabyte GTX 1650 Super OC. Our test bench consists of the following components:

TESTING BENCH

Processor:

Intel Core i9-9900K

Base plate:

Asus Maximus XI Formula

Memory:

16 GB G-Skill Trident Z NEO 3600 MHz

Heatsink

Corsair H100i Platinum SE

HDD

ADATA SU750

Graphic card

Gigabyte GTX 1650 Super OC

Power supply

Cooler Master V850 Gold

All the synthetic tests and tests have been carried out with the filters as they come in the configuration of each program. The tests consist of tests that run in the three main resolutions, Full HD, 2K and 4K. We have run all of them on the Windows 10 Pro operating system in its 1903 version fully updated and with the Nvidia 441.41 drivers, being the latest version available.

What are we looking for in these tests?

First, the best possible image quality. The most important value for us is the average FPS (Frames per second), the higher the number of FPS the more fluid the game will go. Benchmark scores will help us compare this GPU to the competition. To slightly differentiate the quality, we leave you a table to assess the quality in FPS based on the quantity we get in each game and resolution.

FRAMES PER SECOND
Frames Per Second (FPS) Gameplay
Less than 30 FPS Limited
30 ~ 40 FPS Playable
40 ~ 60 FPS Good
Greater than 60 FPS Really good
Greater than 144 Hz E-sports level

Benchmarks

For benchmark tests we will use the following programs and tests:

  • 3DMark Fire Strike normal3DMark Fire Strike UltraTime SpyVRMARK Orange Room

Once again we see that the results show a remarkable improvement over the "normal" Nvidia GTX 1650 and it is evident by having many more CUDA and GDDR6 to move the graphics. However, the OC frequency of this model is rather discrete, and those 1755 MHz are not going to be able to beat the Asus model we tested a few days ago. In any case, they are very similar values, and as soon as we manually increase the frequency of the memories with a soft overclock, we will have the same performance at a lower price.

Game testing

We are now going to evaluate the real performance in games, thus having a more palpable proof of what our Gigabyte GTX 1650 Super OC will be able to deliver under DirectX 12, OpenGL in this case.

The tests will be carried out at the three most used resolutions in gaming, we refer to Full HD (1920 x 1080p), QHD or 2K (2560 x 1440p) and UHD or 4K (3840 x 2160p). In this way, we will have a complete range of results to be able to compare them with other GPUs. For each of the games, we have kept the automatic settings selected in each and for each resolution.

  • Final Fantasy XV, standard, TAA, DirectX 12 DOOM, Ultra, TAA, Open GL Deus EX Mankind Divided, Alto, Anisotropico x4, DirectX 11 Far Cry 5, Alto, TAA, DirectX 12 Metro Exodus, Alto, Anisotropico x16, DirectX 12 (without RT) Shadow of the Tomb Rider, Alto, TAA + Anisotropic x4, DirectX 12 Control, Alto, without RTX, rendered at 1920x1080p, DirectX 12 Gears 5, Alto, TAA, DirectX 12

The performance results are almost constantly kept at 1 or 2 FPS of difference with the other tested 1650 Super model, something normal for being its lower maximum frequency. In other titles such as DOOM or Metro it seems to have been noticed a little more, because they depend much more on the GPU by the graphics engine used. In any case, we are always well above the 1650 that is the target.

This graphics card, despite being an entry range for the gaming world, has an interesting performance in Full HD and 2K, with rates very close to 50 FPS in almost all cases. Considering that the settings in the games are high, as soon as we modify the textures, field of vision and filtering, we will obtain the much desired 60 FPS. Great option for tight budgets.

Overclocking that gets noticed

We have overclocked this Gigabyte GTX 1650 Super OC to its maximum, always ensuring stability. In this case we have used the EVGA Precision X1 software, which works great with Nvidia's GPUs. In this way we have carried out a new test in 3DMark Fire Strike and new tests of Shadow Of The Tomb Raider in all three resolutions.

The advantage of having a smaller factory overclocking is that it will be susceptible to a greater increase in it, at least to what the VRM allows us. In this model we have been able to increase the GPU frequency by 150 MHz, which has resulted in an operating frequency of 1830-1850 MHz, perhaps somewhat limited by the power system. Likewise, the memories have been increased to 6780 MHz, with an increase of no less than 780 MHz to place them almost at 14 Gbps of transfer. This is the maximum capacity to which we have obtained satisfactory stability to be able to play.

Here we leave you the new results obtained in the tests carried out compared to the standard configuration.

Shadow of the Tomb Rider Stock @ Overclock
1920 x 1080 (Full HD) 68 FPS 73 FPS
2560 x 1440 (WQHD) 45 FPS 50 FPS
3840 x 2160 (4K) 22 FPS 26 FPS
3DMark Fire Strike Stock @ Overclock
Graphics Score 12247 13148
Physics Score 23902 23713
Combined 11254 12063

With this increase we have obtained results that could practically match a GTX 1660. And in proportion to its base performance, the percentage of increase exceeds the version of Asus tested with slightly higher performance in games. The increase has been 5 FPS in 1080p, 5 FPS in 2K and 4 FPS in 4K which is a lot for this resolution.

Gigabyte has demonstrated here the capabilities of its 3-phase VRM, and the solvency of this dual-fan heatsink that has kept temperatures at a comfortable 49 ⁰C under stress at full throttle and just over 55⁰ if we keep them in their automatic configuration.

Temperatures and consumption

Finally, we have proceeded to stress the Gigabyte GTX 1650 Super OC for a few hours while monitoring its temperatures and consumption. For this, we have used as FurMark for stress and HWiNFO to capture results, along with a wattmeter that measures the power of all the complete equipment, except the monitor. With the arrival of winter, the ambient temperature in the room is 21 ° C.

Another consequence of having a lower OC frequency, is to obtain a better consumption of this card with only 172 W in our test bench and extremely good temperatures with 56 ⁰C under prolonged stress and the fans in automatic mode.

The set is very quiet, never reaching its maximum speed. Something that we have detected is that sometimes the fan system accelerates when it starts operating from the idle state. Perhaps the control firmware is not fully adjusted, although we can always install AORUS Engine to control these fans or overclock the graphics card if we do not choose EVGA or any other software.

Final words and conclusion about Gigabyte GTX 1650 Super OC

If something has been achieved with this new 1650 Super it is to adjust its performance so that there is no current gap between the 1650 and 1660. It is something that should have been done since the first version, although it is better late than never.

The model that Gigabyte launches on the market offers us a factory overclocking of 1755 MHz, perhaps a little lower than we expected but it also carries with it a decrease in price. With it we have obtained performance figures very close to the competition, and that only a couple of FPS vary in almost all cases. The gaming experience is satisfactory both in Full HD, as well as in 2K if we are not demanding with the graphics.

The quality of the Gigabyte VRM is demonstrated above all in overclocking, since it has allowed us to raise 780 MHz to the GDDR6 and 150 MHz to the GPU to register with registers between 4 and 5 FPS higher than those obtained in stock, matching and exceeding to the competition. Remember that this is also influenced by the silicon lottery.

We recommend reading the best graphics cards on the market

We have also obtained excellent temperature results with the WINDOFRCE 2X block. Despite the compact graphics card measurements and having a not-too-forceful block, the two fans do a great job of keeping temperatures at a comfortable 56⁰C consistently under stress and gaming.

We finish this analysis with the price and availability of the Gigabyte GTX 1650 Super OC, which is already on sale for a price of only 189 euros in our country. In this way it becomes one of the cheapest Super double fans. The lack of a more aggressive OC is compensated for by the price and its heatsink.

ADVANTAGE

DISADVANTAGES

+ GREAT ANSWER ON OVERCLOCKING

- FREQUENCY SOMETHING LOW IN STOCK
+ PERFORMANCE IN FULL HD AND EVEN 2K

+ COMPACT AND POWERFUL HEATSINK

+ PERFORMANCE / PRICE

+ CARE DESIGN AND QUALITY VRM

The Professional Review team awards him the silver medal:

Gigabyte GTX 1650 Super OC

COMPONENT QUALITY - 78%

DISSIPATION - 84%

GAMING EXPERIENCE - 74%

SOUND - 83%

PRICE - 76%

79%

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