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Asus rog strix gtx 1650 super oc review in Spanish (full review)

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Anonim

Finally, the Super series also reaches the most discreet Turing architecture graphics, and this time we have with us the Asus ROG Strix GTX 1650 Super OC. This card is the most powerful of the three versions that Asus has released, with a boost frequency of 1815 MHz on its TU116 chip with 1280 CUDA cores.

Where we have the biggest difference is again in memory, since GDDR6 has finally been used for this model working at 12 Gbps in a size of 4 GB. With just this increase it is expected that it can be very close to the 1660, at least more than the normal 1650. We will see all this immediately in our analysis, so let's go there!

But before, we thank Asus for always trusting us when giving us their product to be able to do our analysis.

Asus ROG Strix GTX 1650 Super OC technical features

Unboxing

This time, for the Asus ROG Strix GTX 1650 Super OC we have a presentation based on a rigid cardboard box with a traditional box-type opening. The ROG logo is distinguished on all exterior faces, as well as its distinctive RGB colors along with Nvidia green. On the main face we have a photo of the card, while on the back face the remarkable novelties of the Asus model are detailed.

We open the box and we have the graphics card accommodated in a neutral cardboard mold and in turn put in an antistatic bag for protection. As a top cover we also have a polyethylene foam panel.

The bundle in this case only has:

  • Asus ROG Strix GTX 1650 Super OC 2x Cable Management Loops Support Book

We didn't expect more from a basic Turing model either, so let's get this card together and see what it's capable of.

Exterior design

As we have said in the presentation, this Asus ROG Strix GTX 1650 Super OC model is the manufacturer's highest performance, although the only difference with the other two models is the maximum working frequency, and consequently a higher quality VRM. In all cases we have a card with 243 mm length, 130 mm width and 47 mm thickness. Compact but quite thick, thus occupying two expansion slots.

The main face has a ROG Strix style casing, based on the black color with multiple grooves to improve aesthetics and this time a small logo in the central area with RGB Aura Sync lighting. For example, we do not have the complete system of triple and mid-range fan cards, which is quite understandable.

In fact, speaking of fans, this Asus ROG Strix GTX 1650 Super OC has a dual setup. The design of these is the same as that of other strix models, this does not change, and they have a diameter of 95 mm, so they are quite large as their width allows. They will be able to spin at around 3, 200 RPM at full throttle, more than enough for a GPU with a TDP of just 100W. The function of the outer ring of these fans is to decrease the dispersion of the air flow and center it on the heatsink. One positive thing is that these two fans can be managed independently.

Asus has implemented 0 dB technology on this single-block heatsink called DirectCU II. This consists of keeping the fans turned off until the GPU temperature passes a certain threshold, in this case it will be 55 55C for activation or deactivation. We understand that they are not 60⁰C because it is an underpowered card and with very good temperatures. But it is also that Asus has installed a switch on the PCB to toggle silent mode (Q_Mode) or high performance mode (P_Mode) to use or not this system. Next to it we have the button to turn the lighting on and off. We must bear in mind that we need to install GPU Tweaker II to enable 0dB mode.

We go to the side where we can better see this small logo with RGB lighting on a polished metal plate. This area is minimally covered by plastic, to allow the hot air flow to exit. The configuration is maintained on the three side faces, and the truth is that the great thickness of this card surprises despite its low power.

In the same way that it is surprising to have a complete backplate worked in the back and built in brushed aluminum with all the face full of graphic details. Seeing one of these in the card input range was previously impossible, but we see that manufacturers are increasingly improving the quality of their products and finishes. We only have some of the high-performance capacitors placed under the socket exposed, something that has also taken more presence in the latest manufacturers' motherboards and GPUs, with the aim of improving the electrical signal.

Ports and connections

We continue with the exterior of the Asus ROG Strix GTX 1650 Super OC to focus now on the video posts that are included and the rest of the important connections of the graphics card. We have:

  • 1x HDMI 2.0b3x DisplayPort 1.4

An already standardized configuration in many of the current GPUs from both Nvidia and AMD, especially those assembled by brands. We see it as the best option to connect high resolution monitors. Recall that the DisplayPort port will give us a maximum resolution of 8K at 60 FPS, while in 4K we will reach 165 Hz or 4K @ 60 FPS at 30 bits, and in 5K we will be able to reach up to 120 Hz. HDMI supports 4K @ 60 Hz resolution, so the best option will be the long DisplayPort for high-performance monitors.

This GPU is the lowest TDP of all the Turing, with only 100W thanks to its TU116 chipset. For its power supply, only a 6-pin PCI connector will be needed, even in this overclocked model. Of course the PCIe 3.0 x16 interface has been used to establish communication with the CPU, being perfectly compatible with the PCI 4.0 of the AMD.

And as extra connections inside the PCB, we have a 6-pin connector for the two fans and a 4-pin connector for lighting. At the front edge we also have a 4-pin header to connect an extra fan, and even a socket for another header that is not soldered, clearly denoting that it is a generic PCB built for different GPUs.

Asus ROG Strix GTX 1650 Super OC: PCB and internal hardware

Next, we are going to carry out the opening of this Asus ROG Strix GTX 1650 Super OC card to see in more detail the construction of the PCB and especially the thermal solution that has been implemented. In this case we only need to extract the 4 visible screws from the backplate to separate both elements. This process implies the loss of the guarantee for a particular user.

DirectCU II heatsink

If we look back a little we will see that the heatsink that has been used in this Asus ROG Strix GTX 1650 Super OC is quite similar to that of the 1660 Super, something that is quite positive. The most notable difference is that the other one is a little thicker than this one.

We have a single-block construction with a fairly thick longitudinally finned distribution and fins thick enough. In the central part, a solid aluminum block has been installed that holds the assembly to the socket. Two polished bare copper heatpipes pass through it, making contact with the GPU DIE to capture the heat generated. In turn, these heat pipes extend to the entire block with three arms to optimize heat distribution.

The thermal paste used is based on metals judging by its appearance and we see enough of it. If we look at the previous photos, we will verify that there is a black thermal pad on two of the four GDDR6 memories to extract the heat and pass it in this case to the heatpipes that pass over it in an unorthodox way. Curiously, the other two do not have a thermal pad, we have observed that they make contact with another heatpipe, but we thought that a pad would have greatly improved the transport of heat, especially in the face of overclocking. In this regard, the cooling could have been further optimized.

TU116 chipset architecture on the Asus ROG Strix GTX 1650 Super OC

We continue with the Asus ROG Strix GTX 1650 Super OC PCB, and referring again to the memories, we see that we have a total of 8 sockets around the core, with 4 of them being occupied. Clearly it is a PCB very similar to that used in the 1660 Super and other mid-range assembler cards, and with generic holes to expand or decrease the components depending on the needs.

Another reason that reinforces this is the fact that an automated assembly method was used for its cards, which Asus calls Auto-Extreme. We count this to be clear here, but this is done by absolutely every brand to save time, labor, and reuse your circuit designs. For this case we have a VRM composed of 4 feeding phases with MOSFETS DrMOS and Super Alloy chokes.

Focusing already on the specifications of the Asus ROG Strix GTX 1650 Super OC, this new refresh from Nvidia maintains the TU116 chipset with manufacturing process in 12nm FinFET and Turing architecture. But now inside we have 20 flow multiprocessors (SM Count) and 1280 CUDA Cores, regardless of RT and Tensor cores. We appreciate a significant increase in CUDA, since the previous version had 896, staying now closer to the 1660 Super.

The base frequency is 1530 MHz, the same as the normal 1650, while the maximum boost frequency in this model is 1815 MHz, slightly less than the 1860 MHz of the OC model of the normal 1650. L1 cache settings remain the same, with 64 KB per SM, and L2 cache with 1024 KB. In this way, 80 TMUs (texture units) and 32 ROPs (raster units) are obtained.

Another novelty that will increase the performance of this card lies in its memory configuration. The 4 GB are maintained, but now they are of the GDDR6 type working at 6000 MHz, which generates an effective frequency of 12 Gbps, a little lower than the 14 Gbps that other models can reach. The performance increase will be approximately 50% compared to the normal 1650 model, and twice as powerful as a GTX 1050. The bus width remains at 128 bit (4 modules x 32 bits) generating a bandwidth of 192 GB / s.

Test bench and performance test

Now we are going to carry out the corresponding performance tests, both benchmarks and tests in games, on this Asus ROG Strix GTX 1650 Super OC. Our test bench consists of the following components:

TESTING BENCH

Processor:

Intel Core i9-9900K

Base plate:

Asus Maximus XI Formula

Memory:

T-Force Vulkan 3200 MHz

Heatsink

Corsair H100i Platinum SE

HDD

ADATA SU750

Graphic card

Asus ROG Strix GTX 1650 Super OC

Power supply

Cooler Master V850 Gold

All the synthetic tests and tests have been carried out with the filters as they come in the configuration of each program. The tests consist of tests that run in the three main resolutions, Full HD, 2K and 4K. We have run all of them on the Windows 10 Pro operating system in its 1903 version fully updated and with the Nvidia 441.07 drivers, being the latest version available. As is logical, in this case it has not been possible to perform the Ray Tracing Port Royal test, as it is not a compatible GPU.

What are we looking for in these tests?

First, the best possible image quality. The most important value for us is the average FPS (Frames per second), the higher the number of FPS the more fluid the game will go. Benchmark scores will help us compare this GPU to the competition. To slightly differentiate the quality, we leave you a table to assess the quality in FPS based on the quantity we get in each game and resolution.

FRAMES PER SECOND

Frames Per Second (FPS) Gameplay
Less than 30 FPS Limited
30 ~ 40 FPS Playable
40 ~ 60 FPS Good
Greater than 60 FPS Really good
Greater than 144 Hz E-sports level

Benchmarks

For benchmark tests we will use the following programs and tests:

  • 3DMark Fire Strike normal3DMark Fire Strike UltraTime SpyVRMARK Orange Room

In these results it is reflected that the 1650 Super has surpassed the normal 1650 by a large margin, staying now closer to the 1660 although without practically exceeding them in any benchmark. If what Nvidia was looking for was to compact things underneath, it has succeeded, in the absence of seeing the new AMD RX, these new Super are the most recommended option for the entry-level gaming range.

Game testing

We are now going to evaluate the real performance in games, thus having a more palpable proof of what our Asus ROG Strix GTX 1650 Super OC will be able to deliver under DirectX 12, OpenGL in this case.

The tests will be carried out at the three most used resolutions in gaming, we refer to Full HD (1920 x 1080p), QHD or 2K (2560 x 1440p) and UHD or 4K (3840 x 2160p). In this way, we will have a complete range of results to be able to compare them with other GPUs. For each of the games, we have kept the automatic settings selected in each and for each resolution.

  • Final Fantasy XV, standard, TAA, DirectX 11 DOOM, Ultra, TAA, Open GL Deus EX Mankind Divided, Alto, Anisotropico x4, DirectX 11 Far Cry 5, Alto, TAA, DirectX 12 Metro Exodus, Alto, Anisotropico x16, DirectX 12 (without RT) Shadow of the Tomb Rider, Alto, TAA + Anisotropic x4, DirectX 12 Control, Alto, without RTX, rendered at 1920x1080p, DirectX 12 Gears 5, Alto, TAA, DirectX 12

If we stop to see the results in Full HD resolution, in most cases it is clearly one step below the normal 1660, something that is logical on the performance scale that Nvidia has established. In this case we have had no surprises as it did in the 1660 Super, although we do see a very noticeable performance improvement over the normal model, tightening things up with the directly superior cards.

If we raise the benefits to 2K, it also brings out those extra CUDA that it has, leaving the normal 1650 far behind and placing itself in most tests above the AMD RX 590. We will see what happens when this brand takes out its RX 5500, because it comes directly to this range of FPS. In 4K resolution, lastly, it remains in a decent performance, sometimes above the RX 590 and close to the GTX 1660, but clearly it is a card whose playing field is especially Full HD and in some cases 2K with medium graphics.

Overclocking

We have overclocked this Asus ROG Strix GTX 1650 Super OC to its maximum, always ensuring stability. In this case we have used the EVGA Precision X1 software, which works great with Nvidia's GPUs. In this way we have carried out a new test in 3DMark Fire Strike and new tests of Shadow Of The Tomb Raider in all three resolutions.

In this specific model we have managed to raise the frequency of its core by 130 MHz compared to the stock frequency, although the maximum frequency it has reached and maintained stable is 2130 MHz. This means that it has already reached frequencies of approximately 2000 MHz from stock., much more than what your specs show. The memory on the other hand has allowed us a stable increase of 700 MHz.

Here we leave you the new results obtained in the tests carried out compared to the standard configuration.

Shadow of the Tomb Rider Stock @ Overclock
1920 x 1080 (Full HD) 68 FPS 72 FPS
2560 x 1440 (WQHD) 46 FPS 48 FPS
3840 x 2160 (4K) 24 FPS 25 FPS
3DMark Fire Strike Stock @ Overclock
Graphics Score 12839 13503
Physics Score 23888 23868
Combined 11708 12310

This upload has translated into improvements of 4 FPS in 1080p, 2 FPS in 2K and only 1 FPS in 4K. It is a card whose playing field will be Full HD, so exceeding 70 FPS is excellent news for players. However, it was not enough to exceed the performance of the GTX 1660 in stock.

In addition, the overclocking temperature has been kept at very low values, just 57⁰C are the fans almost stopped. Unless we raise the rate to 60% we will see temperatures of 40⁰C.

Temperatures and consumption

Finally, we have proceeded to stress the Asus ROG Strix GTX 1650 Super OC for a few hours while monitoring its temperatures and consumption. For this, we have used as FurMark for stress and HWiNFO to capture results, along with a wattmeter that measures the power of all the complete equipment, except the monitor. With the arrival of winter, the ambient temperature in the room is 21 ° C.

Both consumption and temperatures are exceptional. Having stressed this GPU with Quiet mode disabled, we have barely reached 51⁰C in stress, and 23⁰C at rest also with the fans on. We must keep in mind that to activate the 0 dB mode we will need to have the GPU Tweak II software installed, in which case the temperatures will increase a few degrees for obvious reasons until the fans are activated. In any case, it is a very, very quiet card.

Final words and conclusion about Asus ROG Strix GTX 1650 Super OC

One more to the list of graphics cards desired by user with tight budgets for this Christmas.

The 1650 Super hasn't outperformed the 1660, which is why none of Nvidia's GPUs are discontinued in this lower-middle range. In any case, the results bring it very close to it, in turn distancing itself from the 1650. Increasing the CUDA of the TU116 and having GDDR6 have been a success for a GPU that does not exceed 200 euros.

Also, the overclocking capability is very good on Turing GPUs, and it is once again demonstrated with this card. Loosely exceeding 2000 MHz and with an incredible margin in the memories, it improves its records, especially in Full HD, where this card will move comfortably. However, we have results close to 60 FPS at 2K even with high graphics, something that was not possible with the normal 1650.

We recommend reading the best graphics cards on the market

In terms of design, this ROG Strix series comes with the same good quality as its older sisters, with a well-crafted gaming case and a small lighting detail without major significance. And especially with a quality aluminum backplate that is unusual in this price range.

The DirectCU II heatsink has done a sensational job with its dual-fan, aluminum block that's even oversized for the 100W TDP handling this card. With GPU Tweak II installed we can turn off the fans as long as they do not exceed 55⁰C, although with them on we do not even notice their presence, and the GPU barely exceeds 50 superaC while we play.

Finally we talk about availability and price, and this Asus ROG Strix GTX 1650 Super OC we will find it already on the market at a cost of only 195.99 euros. This price is between 10 and 25 euros higher than the normal GTX 1650, which due to the increase in benefits we have, it is more than recommended to opt for it.

ADVANTAGE

DISADVANTAGES

+ IMPROVEMENT PERFORMANCE / PRICE ON THE 1650

- WE NEED SOFTWARE FOR MODE 0 DB
+ OVERSIZED HEATSINK

+ CONSTRUCTION AND FINISHES

+ IDEAL FOR PLAYING IN FULL HD - HIGH

+ AS ALWAYS, EXCELLENT OVERCLOCKING

The Professional Review team awards him the silver medal:

Asus ROG Strix GTX 1650 Super OC

COMPONENT QUALITY - 78%

DISSIPATION - 85%

GAMING EXPERIENCE - 75%

SOUND - 83%

PRICE - 74%

79%

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