The 'reflections' demo with raytracing worked under 4 gpus tesla v100
Table of contents:
- Epic Games showed the first real-time Raytracing demo with 4 NVIDIA Tesla V100 cards
- When will we see games with the graphic quality that we have seen in Reflections?
During GTC 2018, NVIDIA revealed that Epic Games' incredible demonstration of real-time Raytracing technology under Unreal Engine 4, Reflections, was running on four Tesla V100 graphics cards.
Epic Games showed the first real-time Raytracing demo with 4 NVIDIA Tesla V100 cards
Reflections marks a milestone in computer graphics, it is the first demonstration that uses Raytracing lighting in real time, something that until a few years ago seemed impossible. And while it took four Tesla V100 GPUs to get it up and running, it's amazing that this demo ran in real time without the frame rate going up.
Additionally, NVIDIA has revealed that its RTX technology will be compatible with both Microsoft's DirectX Raytracing API and Vulkan's API, so this technology will not be exclusive to Windows 10 systems.
This revelation came along with the announcement of its exclusive workstation graphics card, the NVIDIA Quadro GV100 which includes 32GB of HBM2 memory, 5, 120 CUDA cores and 118 Teraflops tension cores.
When will we see games with the graphic quality that we have seen in Reflections?
It is difficult to determine, we know that the tesla V100 has a power of 15 teraflops in simple precision and 100 teraflops in deep learning. Keep in mind that it is not a GPU designed for gaming, but it has more CUDA cores and a significantly higher memory bandwidth. What we are sure of is that the hypothetical GTX 2080 would not be able to execute Raytracing in real time either. As a personal opinion, I estimate that Raytracing applied to video games and the first graphics cards that can handle it, we will see it within the next 4 years. What do you think? When can we enjoy Raytracing in video games?
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