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Nvidia adaptive shading comes to wolfenstein ii, offers more performance

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Adaptive Shading is one of the new advanced shading technologies that NVIDIA has introduced with the Turing (GeForce RTX) architecture, the others being Mesh Shading and Texture-Space Shading. Adaptive Shading in particular is derived from Variable Rate Shading along with Motion Adaptive Shading and Foveated Rendering; all of them speed up the performance of specific effects.

NVIDIA Adaptive Shading improves shading performance

NVIDIA has just announced the impending debut of Adaptive Shading technology in Wolfenstein II: The New Colossus, the first-person shooter created by MachineGames, through a new update. That patch just went live, so anyone can check it out if they have an RTX and the game of course.

NVIDIA Adaptive Shading (NAS), previously known as Content Adaptive Shading (CAS), adjusts the speed at which parts of the stage are shaded, which means that the GPU has less work to do, which increases performance, in theory.

New technology saves resources on shading a stage

Factors like spatial and temporal color consistency are measured at each frame, and in areas where the details don't change from frame to frame, like sky boxes and walls, the shading rate can be reduced in successive frames, here's the trick.

In this Wolfenstein II: The New Colossus example, the static detail around the animated dashboards has reduced shading rate, improving performance in successive frames.

NVIDIA didn't give us any clues as to what kind of performance boost we might experience, but we are confident that comparisons will come out of this game and Adaptive Shading technology in no time. Surely other games will be updated to support it in the near future. Anything that means increasing the frame rate in games is always welcome.

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