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Playerunknown battlegrounds works in support for nvidia dlss

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In general, it can be said that users have been quite disappointed with Nvidia's Turing architecture, as the combination of high prices and little performance improvements over the previous generation have been something they did not like. PlayerUnknown's Battlegrounds would be one of the first to support DLSS.

PlayerUnknown's Battlegrounds prepares to include DLSS

When considering the future of PC graphics, it 's hard not to be excited about the possibilities Turing offers, with its AI capabilities and ray-tracing hardware to accelerate future workloads. Unfortunately, these technologies are not part of games today, making the real value of Nvidia's Turing architecture difficult to define today.

We recommend reading our article on Deep Learning Super-Sampling (DLSS) what it is and what it is for

Fortunately, it looks like things are about to change, as a DLSS option has now appeared within the game files of the PlayerUnknown's Battlegrounds trial versions. Unfortunately, this option is not available in-game, which requires users to play with game files for the option to work. The early testers of this option experienced game crashes after a short game run, while others claim that the option doesn't seem to work at the moment.

DLSS enables Nvidia RTX graphics cards to run games at lower resolutions with better computational performance, then raising the final resolution with an AI-made algorithm to deliver image quality levels similar to a native resolution display. In short, this technology enables compatible games to run faster on compatible graphics cards, making high-frame-rate gaming more achievable than ever.

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