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The creators of gran turismo work on raytracing technology

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Polyphony Digital is the responsible company behind Gran Turismo. During its presence at SIGGRAPH Asia 2018, the company has presented its new technology. This is raytracing technology, which seeks to improve lighting and reflections on surfaces. It is called to be one of the technologies of the coming months in graphics cards and consoles. In fact, several games already use it.

The creators of Gran Turismo work on raytracing technology

The company wanted to show this technology at the event, as can be seen in the following video. From minute 7:20 it is possible to see everything in detail.

Raytracing technology from the makers of Gran Turismo

Gran Turismo Sport, in addition to other racing games available today, make use of a simplified version that simulates the effect. So far the results are positive, but there is room for improvement. Since what happens in each scene is not calculated accurately. This is something that can be expected to change with raytracing technology. Polyphony Digital has already mentioned that they work on it and that they explore the possibilities of using it.

It has not been confirmed at the moment that the company will use it in any new installment of the saga. But in part it will depend on its performance. Since they have mentioned that the saga has to reach 60 images per second.

So we should not download that the next installment of Gran Turismo is going to make use of raytracing technology. Surely in the coming months we will have more concrete data on the company's plans in this regard.

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