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Neon noir, demo available to test ray tracing on any gpu

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Crytek today released a free benchmark / demo that uses Ray Tracing in its CryEngine graphics engine, allowing PC gamers to experience Ray Tracing for themselves on today's hardware.

Neon Noir shows the benefits of Ray Tracing in CryEngine

When it comes to Ray Tracing in video games, most current solutions require dedicated hardware (RTX Graphics Cards) and API support, but with CryEngine, Crytek has taken a different approach, building on its existing SVOGI technology to create an implementation of Ray Tracing that is hardware agnostic and easy to perform, which is great news for gamers.

The demo called Neon Noir Benchmark weighs 4.35GB and features Ultra and Very High graphics options, offering users the ability to lower the tool's Ray Tracing resolution to increase performance. Crytek says this tool works with AMD RX Vega 56 and Geforce GTX 1070 or higher graphics cards.

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Crytek will release a new version of CryEngine in early 2020 and it will be optimized to take advantage of modern graphical APIs like DirectX 12 and Vulkan. In the future, Crytek Ray Tracing will be expanded to cover more than reflections, with ambient occlusion and global illumination possible.

Below is a developer diary that describes how Crytek Ray Tracing was implemented and the future of technology.

Although this seems an interesting option that does not depend on specific hardware. We know that AMD is already working on the acceleration of Ray Tracing via hardware for next year, so we do not know if the implementation of this technology in CryEngine will be beneficial, since there is no video game that we know is implementing it with this graphics engine.

Either way, if you are interested in learning how Ray Tracing behaves on an AMD graphics card or Nvidia's GTX series, you can download the Neon Noir demo from the CryEngine Marketplace .

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