Nvidia releases a demo of Apollo 11 made with ray tracing
Table of contents:
NVIDIA prepared a demonstration of Apollo 11 based on VXGI (Voxel Global Illumination) technology a few years ago, before the launch of the Maxwell architecture. The green company has wanted to rebuild this demo, now with Ray Tracing technology.
NVIDIA Recreates Apollo 11 Landing in Ray Tracing
With the arrival of Ray Tracing in real time powered by the new GeForce RTX cards, NVIDIA decided to reconstruct the Apollo 11 landing scene and prove that it was not a hoax. The new demo was unveiled earlier this week by Jen-Hsun Huang, CEO of NVIDIA, during his presentation at GTC Europe in Munich, Germany, where Huang stated:
You can see the full presentation video through YouTube. Sure, it would be great if NVIDIA released some demos of the RTX technology while we wait for the games to support the technology to test them first hand.
The demo was developed under Unreal Engine 4
This October 17, the GeForce RTX 2070 model will be launched, which will also be capable of Ray Tracing in real time.
Nvidia rtx: new ray tracing demo under unreal engine 4
Nvidia and Epic join forces for yet another demonstration of what Ray Tracing can do. It was created under Unreal Engine 4.
Cyberpunk 2077 demo at gamescom had ray tracing disabled
Cyberpunk's first video gameplay was revealed during Gamescom 2018, where the new CD Projekt game could be seen.
Nvidia Says Its Leadership Made Ray Tracing A Standard
NVIDIA is making a great effort to drive the adoption of Ray Tracing throughout the video game industry with the line of graphics cards